![]() ![]() Which brings us to potentially the most interesting aspect of Tomb Raider Reloaded. Suddenly all those times we locked him in the freezer in Tomb Raider 2 felt justified. This also leads to one of the most tragic elements of the game – poor Winston, Lara’s loyal butler, is relegated to offering the player a power-up, but only if they watch an ad. Throughout a 30-stage chapter, players will occasionally encounter either a sub-boss (which is more or less the same as a normal stage, only longer), or one of Lara’s allies, who will offer you a bigger power-up, such as the option to increase your maximum health. ![]() The idea is that by the time you reach the 30th stage and that chapter’s final boss you’ll have sculpted Lara’s combat abilities into something perfectly suited for that particular enemy. There’s no denying, however, that it does remove a bit of control from the player, and what we wouldn’t give to have controller support that allowed for twin-stick combat.Ĭlearing a stage will usually offer you an upgrade, be that faster shooting, more powerful shots, rebounding bullets or the like. This may be making it sound a little more complex than it really is – it’s actually quite intuitive. You then have to move a little in order to ‘reset’ the aim and lock onto someone closer. This can lead to odd situations where you lock onto a nearby enemy who then retreats, and remain focused on them as different enemies get much closer to you. Instead, the game decides which enemy to target by auto-targeting the closest one, then remaining locked onto them until either they die or you move. As far as we can tell, Lara can’t shoot while running, and players have no real control over which direction she aims in. It’s an acquired taste, and one that may disappoint some players who see the screenshots and imagine a twin-stick shooter in their head. When you take your finger off the screen, she starts automatically shooting at the nearest enemy, and will stop when you make her move again.Īs such, the general gameplay involves running around until you find some free space, stopping to shoot for a while, then running away again when your location becomes compromised by enemy attacks. Most of these stages throw a bunch of enemies at Lara, and it’s up to the player to gun them all down before the door to the next stage opens.Ĭontrol is limited to using the touchscreen as a virtual joystick to move Lara around each stage. Thankfully, then, you can quit out of the app and resume where you left off later. Levels are brief but going through 30 in one sitting can still take a while. Gameplay is more action-orientated than the slower-paced Lara Croft Go, with the game taking place from an overhead view.Įach of the game’s chapters – at least, as far as we could see in the first few hours of play – is split into 30 smaller stages, and to clear a chapter you have to complete all 30 in a row without dying. Tomb Raider Reloaded marks the gun-toting artefact-pincher’s return to iOS and Android, and from the early code we played there’s some promise there – albeit with caveats. There hasn’t been another major mobile Lara Croft title in the eight years since then, however, but that all changes tomorrow, which canonically is Lara’s birthday (because of course that would have to be Valentine’s Day). In 2015, the Tomb Raider star appeared in two separate mobile games, each a very different beast – the endless runner and Temple Run knock-off Lara Croft: Relic Run, and the critically acclaimed puzzle game Lara Croft Go. It’s been a while since Lara Croft was raiding tombs in the palms of players’ hands. ![]()
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