![]() Although the gargoyle is killed, Avalexi escapes to join some creepy dude named Thulgroon who is behind everything. Seoni casts enlarge person on Valeros, which leads to some fun visuals. Issue # 5 starts with a big battle between Avalexi and her gargoyle versus four of the Iconics. Meanwhile, Merisiel continues her flirtation with the Gallowed, but there's an excellent cliffhanger where her initiation test is to kill Ezren! In Issue # 4, the Iconics track the killers into the catacombs under Magnimar and are set upon by wights! The killer is revealed to be an evil cleric of the demon lord Shax named Avalexi. The action scenes are really well done, and an improvement from earlier volumes. The ambush plan fails spectacularly in Issue # 3, as the assassin uses silence spells to foil Kyra's and Seoni's plan, and a gargoyle aids in her escape attempt! The best scenes, however, are Ezren being set upon my mysterious thugs and ending up captured. Anyway, alongside Magnimar's City Guard, the Iconics plan an ambush for the killers stalking devotees of Sarenrae-it's another exciting issue. In Issue # 2, we see Merisiel offered membership in a criminal gang called the Gallowed-there's conflict between she and Kyra about it, and the event ties into the special issue that was included at the end of Volume 2. Valeros gets his drink on alongside Seoni at the Old Fang tavern, while the main plot starts with Merisiel accompanying Kyra to an old shrine of Sarenrae after hearing rumors that followers of the goddess have been murdered on the streets. The Iconics split up to go on various errands, with Ezren speaking to Venture-Captain Sheila Heidmarch in a bid to become a Pathfinder, while Harsk eventually finds his way to a public park in a funny scene. Issue # 1 actually starts with the Iconics (Seoni, Valeros, Harsk, Ezren, Merisiel, and Kyra) on board a ship that's arriving in the so-called "City of Monuments." There's a gorgeous two-page spread showing the city from their perspective, which is definitely something I'd steal the next time I had PCs arrive in Magnimar via ship. With the previous two volumes taking place in Sandpoint and its hinterlands, the action moves squarely to Magnimar for Volume 3. It's not spectacular, but it's solid fun. If you liked the previous volumes in the series, you'll be happy with this one as well. It collects the eponymous limited series and includes dozens of pages of back matter, including variant covers, sample NPCs, encounters, and more. "City of Secrets" is Volume 3 of the Pathfinder comic series. Dynamite Entertainment / Pathfinder Comics / Collections.Dynamite Entertainment / Pathfinder Comics / City of Secrets.Ships from our warehouse in 11 to 20 business days.Īre there errors or omissions in this product information? Got corrections? Let us know Also: An all-new, removable poster-map of the region explored in the comic.39 pages of encounters, characters, and world detail for the Pathfinder RPG.All 31 beautiful covers by Genzoman, Carlos Gomez, Sean Izaakse, Steven Cummings, and Steve Ellis.Pathfinder: City of Secrets issues 1-6 by Jim Zub.With a captivating story written by Jim Zub ( Samurai Jack, Skullkickers) and explosive artwork by Leandro Oliveira, this third volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. The dangers and opportunities of the big city could bring the adventurers closer together-or tear them apart! Ezren ambushed, Kyra targeted, Merisiel tempted by her past. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep political divides. ![]() The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. ![]()
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