![]() ![]() Textures are in PBR Metal/Roughness workflow. You will also find two HDR environments used in the previs renderings included. (“*_TriangulatedAtOrigin”, FBX Pack)Īll textures are PBR based and HighRes. For import in Game Engines I have included seperate files with the meshes triangulated and located in the origin. The urban environment example scene from the video will be included in case you want to try out the assets there.Īs you can see in the wireframe renders the assets are fairly low poly for the level of detail. Of course you can use it with any renderer you prefer. Find the GeoNodes tutorial at the end of the Asset video and have a look at the documentation here.Įverything is ready to render with Blender Cycles and EEVEE. There is a Geometry NodesSetup included that might be helpful for you. If you want to scatter with on-board tools – no problem, I got you covered too. However nobody wants to scatter everything by hand, therefore Trash Biomes are available for the Blender Addon GeoScatter, which is amazing for professional scatterers. Manual set dressing offers the most control and is fun with these assets. Each category contains between 8 and 61 props so you have enough material even when filling up vast spaces. ![]() You are free to pick from 18 different categories from tiny cigarettes and dry grass to large props containing multiple sub-assets. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or kitbash and scatter them in every way that comes to your mind. The assets are usable in any 3D Package and are as optimized as possible while preserving managable polygon count and shape. ![]() With this AssetKit package over 700 single assets are at your disposal to get just that – Photorealistic Trash, Garbage, Rubble, you name it. ![]()
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